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Mobile Dead Mobile Dead is a location-based mobile zombie game. It uses GPS or other location data to find your position and the position of other players. Players choose to be on either the blue team, which is the human team, or the green team, which is the zombie team. Users can message each other with twitter-like short messages. Each player has a health and experience level, and a short profile. The game is played by picking up virtual items, which can then be used as part of the game. Those items, can also be traded with other items (such as trading a soda can for a crow bar). Players pick up weapons (such as chain saws) to fight against the opposing team, with weapons having varying levels of strength and damage. The game play is like other turn-based MMORPG’s where players take turns to hit each other until one wins. When you win fights you gain experience points. The game seems interesting, but it will require a critical mass of players to be viable (unless you want to walk around and just pick up items). The game is going to be in beta in the New York City area in July, and you can signup today if you are interested in trying it out.

http://www.mobiledead.com/

I like this idea a lot.  The more I see these apps connecting the real world to the virtual one I get pretty excited.  It will certainly require mass adoption of 3G-equivalent technology by the majority of mobile users but these apps will be powerful.  I envision myself as a virtual pokemon/packman playing this game in the gridded city streets of NYC.  Very fun.

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patgriffin9:

The Semantic Web:  Scoble talks with the founder CEO of Radar Networks.  I think the semantic web will be a key component to the future of the web.  Twine is a good starting place, but I’m not sure I’m fully convinced that Twine is a superior solution to e-mail and wikis.
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The music business is a cruel and shallow money trench, a long plastic hallway where thieves and pimps run free, and good men die like dogs. There’s also a negative side.
— Hunter S. Thompson (via fred-wilson)
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The amount of time Americans spend watching TV and other video content each day is expected to nearly triple over the next five years, matching the amount of time they spend sleeping by 2013, according to a report published on Wednesday by Solutions Research Group. The average U.S. consumer over age 12 with Internet access now spends 6.1 hours daily with video entertainment, up from 4.6 hours in 1996; that number is expected to grow nearly 35% to about 8 hours by 2013.
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Second Brain is another personal content manager and aggregator similar to Evernote, Twine, and, to some extent, Snipp.  Here is the Second Brain Company Profile.
For an interview with the founder, click here.

Second Brain is another personal content manager and aggregator similar to Evernote, Twine, and, to some extent, Snipp.  Here is the Second Brain Company Profile.

For an interview with the founder, click here.


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The recently-released Lil Wayne album could push past 900,000 during its first week, according to projections circulating Wednesday. First-day estimates landed at 423,000, per data compiled by Nielsen Soundscan. That rivals broader, full-week totals from the top-selling albums of the year, specifically Mariah Carey’s E=MC2 (463,000) and Usher’s Here I Stand (433,000). The Lil Wayne album, Tha Carter III, was leaked earlier this month by a member of the mixtape community.
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A skeptic of iPhone growth describes why the predictions may not be reality.

A skeptic of iPhone growth describes why the predictions may not be reality.


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